7 Wonders – Second Edition Board Game
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
In 7 Wonders: New Edition, multiple elements of the renowned drafting game for two to seven players are getting spruced up. First, the new edition will come in a larger box with new box artwork and logo. Second, the wonder boards are now larger and instead of having an (A) and (B) side with the same artwork, they now have a day side and a night side. Third, the iconography for the cost of each card has been relocated to improve clarity. Fourth, the iconography for chaining (building without paying the production cost) cards has been revised to improve understanding. Finally, the rules have been rewritten to make learning the game easier. The award-winning gameplay designed by Antoine Bauza, remains the same.
Shipping Policy
Our Shipping Costs, barring single trading cards, are based on the weight and size of items.
Add items to your cart with confidence, knowing that the final shipping cost will be within the standard cost for shipping goods with AusPost. If the shipping you pay is excessive to the actual cost, we will refund the difference when processing your order.
Shipping on single trading cards is a flat $4.99 regardless of how many single cards you add to your cart!
Returns
We recognise the importance of buying mint condition collectables and do the best we possibly can to ensure they remain that way from door to door. However, sometimes items do become damaged in transit or there is some sort of manufacturing issue making the goods unfit for their intended purpose. If this is the case with your item, please contact us immediately via email to rif@jajascollect.com or via telephone on 03 5367 7000.
PACKING STANDARDS
We value your item as much as you do. Why? We are collectors as well! We will make sure your item arrives to you in the same condition it leaves here. It will be packed the same way we like to receive a package. We know all about mint condition collectables and the fastidious nature of collecting.
Delivery Time
We plan to ship your item within 24 business hours of recieving your order.