7 Wonders Duel Game
In many ways, 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round.
A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.
Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire all six different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins.
Shipping Policy
Our Shipping Costs, barring single trading cards, are based on the weight and size of items.
Add items to your cart with confidence, knowing that the final shipping cost will be within the standard cost for shipping goods with AusPost. If the shipping you pay is excessive to the actual cost, we will refund the difference when processing your order.
Shipping on single trading cards is a flat $4.99 regardless of how many single cards you add to your cart!
Returns
We recognise the importance of buying mint condition collectables and do the best we possibly can to ensure they remain that way from door to door. However, sometimes items do become damaged in transit or there is some sort of manufacturing issue making the goods unfit for their intended purpose. If this is the case with your item, please contact us immediately via email to rif@jajascollect.com or via telephone on 03 5367 7000.
PACKING STANDARDS
We value your item as much as you do. Why? We are collectors as well! We will make sure your item arrives to you in the same condition it leaves here. It will be packed the same way we like to receive a package. We know all about mint condition collectables and the fastidious nature of collecting.
Delivery Time
We plan to ship your item within 24 business hours of recieving your order.